摘要 |
An entertainment server (100) carries out a simulation, such as a horse training and racing game. Users can interact with the server, however, and a simulation module (400) prepares individual events such as races which are rendered in high quality video by a rendering engine (200) and transmitted during the simulation through a distribution network (250) to users' homes. Preferably, a betting game enables users to wager on the outcome of these races. |