发明名称 Graphics system and method for rendering independent 2D and 3D objects using pointer based display list video refresh operations
摘要 A spanning based method for rendering and display of 3D graphical data on a display device. The method first parses the geometry data, generates independent vertex-sorted geometric primitives (e.g., triangles) and then performs setup on the geometric primitives. The method then computes horizontal segments that make up each triangle, performs a Y sort of the triangles for each span line, and performs an X sort of triangle segments and vertices for each span line. The method then performs a Z rules determination for each span line to discard or reject hidden segments. The method then constructs the 3-D VDRL list for each span line comprising pointers which reference viewed triangle spans. During execution, the 3-D VDRL is read and interpreted to generate pixel data. The pixel data includes the viewed triangle spans and may include texture data or other data referenced by the VDRL.
申请公布号 US6518965(B2) 申请公布日期 2003.02.11
申请号 US20010971107 申请日期 2001.10.04
申请人 INTERACTIVE SILICON, INC. 发明人 DYE THOMAS A.;GEIGER PETER D.;ALVAREZ, II MANUEL J.
分类号 G06T15/10;(IPC1-7):G06T15/00 主分类号 G06T15/10
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