发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent an extreme difference between game results, while a player's skill is reflected on the game results to a certain degree. SOLUTION: A game machine such as a pachinko machine or a ball arranging machine is constituted so that a shift to the next round can be brought by making the detection of a game ball B by a detector 6 serve as an opportunity, in a winning game comprising a plurality of rounds (e.g. sixteen rounds). The game machine is equipped with a movable member 4 which allows the game ball B to be detected by the detector 6 when an attitude is changed, a first lottery means 1 for determining at least one of the rounds by lottery, and an attitude control means 3 for changing the attitude of the movable member 4 only in prescribed period during the round determined by the means 1. The lottery of the means 1 also makes commitment to the attitude of the movable member 4, so that the extreme difference can be prevented from arising between the game results, while the game result reflects the player's skill to a certain degree.
申请公布号 JP2003033490(A) 申请公布日期 2003.02.04
申请号 JP20010223353 申请日期 2001.07.24
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;KATO YUJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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