发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make a game player who cannot spend an enough game playing time sufficiently enjoy the game, and at the same time, prevent the game player from feeling the loss. SOLUTION: When an interruption resuming indication switch is operated during the game of a pachinko machine, the game state of the pachinko machine is stored in a memory card being fitted in a game state inputting/outputting device which is set on the pachinko machine, as game information (S110). Then, the game state of the pachinko machine is reset to the initial state when a power source is turned on (S120), and the game is interrupted. Then, when the memory card in which the game information is stored is fitted in the game state inputting/outputting device of the pachinko machine under a state prior to the start of the game, and the interruption resuming indication switch is operated, the game information stored in the memory card is read, and the state of the pachinko machine is placed under the game state at the time when the game is interrupted, and the game is resumed. As a result, the game player can interrupt the game when desired, and can resume the game when desired.
申请公布号 JP2003024552(A) 申请公布日期 2003.01.28
申请号 JP20010217036 申请日期 2001.07.17
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA;SUZUKI KENJI;TOKUMARU JUNICHI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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