发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To change the turning angle of a hook in the case of closing correspondingly to whether an object to be clamped is acquired or not. SOLUTION: When a player does not acquire the object to be clamped and a non-acquisition signal is outputted from an object-to-be-clamped acquisition detecting means 32 in the last game, the turning angles of hooks 6a and 6b in the case of closing are enlarged by a closing turning angle control means 33. When the player acquires the object to be clamped and an acquisition signal is outputted from the object-to-be-clamped acquisition detecting means 32 in the last game, on the other hand, the turning angles of the hooks 6a and 6b in the case of closing are reduced by the closing turning angle control means 33. When a continuous play signal is outputted from a continuous play control means 30, a number of playable games is increased by a playable game number operating means 34.
申请公布号 JP2003024620(A) 申请公布日期 2003.01.28
申请号 JP20010211923 申请日期 2001.07.12
申请人 JAPAN SERVO CO LTD 发明人 JODEN YOSHIKAZU;HANATSUKA AKIRA;TAKATSUKI TAKASHI
分类号 A63F9/00;A63F9/30;(IPC1-7):A63F9/30 主分类号 A63F9/00
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