发明名称 |
CHARACTER USING METHOD, PROCESSOR, GAME MACHINE PRODUCTION METHOD, GAME SOFTWARE PRODUCTION METHOD, GAME SOFTWARE PRODUCTION DEVICE AND SALES PROMOTION METHOD |
摘要 |
PROBLEM TO BE SOLVED: To lower labor or costs required for sales prediction required for selling game software. SOLUTION: A character predicted appear in a game in the future is rented to a user who uses a communication terminal device free or at a low charge and by making the character and the user communication with each other, the user feels familiarity to the character beforehand. By making the user feel familiarity to the character to appear in the game beforehand, not only an advertisement effect is obtained but also the sales of its game software can be almost accurately predicted. |
申请公布号 |
JP2003024641(A) |
申请公布日期 |
2003.01.28 |
申请号 |
JP20010213159 |
申请日期 |
2001.07.13 |
申请人 |
ARUZE CORP |
发明人 |
NAKAYA KENEI |
分类号 |
A63F13/12;A63F13/00;G06Q30/02;G06Q30/06;G06Q50/00 |
主分类号 |
A63F13/12 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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