发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To prevent players from feeling a sense of loss and improve amusement. SOLUTION: The whole screen of a special pattern display device 40 is divided into a first division screen area 40a and a second division screen area 40b. Three patterns are also varied and displayed in the second division screen area 40b when a prize is won in an actuating opening while three patterns are varied and displayed in the first division screen area 40a as the prize is won in the actuating opening. Since it is possible to speedily process the number of reserved balls as a result, it is possible to reduce the number of missed opportunities to vary and display the patterns when prizes are won in a larger number than a maximum value of the number of the reserved balls. As a result, it is possible to prevent the player from feeling a sense of loss and improve amusement. In addition, it is possible to improve amusement by displaying in the second division screen area 40b characters and information such as explanations of games, advertisements for apparatus makers and stores, etc., shown in the first division screen area 40a when the number of the reserved balls is less than a predetermined number.</p>
申请公布号 JP2003019280(A) 申请公布日期 2003.01.21
申请号 JP20010209123 申请日期 2001.07.10
申请人 SANYO PRODUCT CO LTD 发明人 SUZUKI KENJI
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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