摘要 |
A method of dynamically linking abstracted hardware devices, which are used in association with gaming machines, to gaming software. The game machine has a communication link that connect a plurality of intelligent Input/Output controller boards (“IOCB”) to hardware devices interfaced to the game. An I/O communication driver scans for a primary IOCB. Once the primary IOCB is found, I/O communication drivers are loaded for any secondary IOCBs. |