发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of preventing an illicit act using a hanging board and the like. SOLUTION: After a random number counter is updated (S11-S13), it is determined whether its value corresponds to a value of an initial value memory or not. If an agreement is not obtained between them (S14: No), one round of updating for the random counter is not carried out yet, so that this processing is ended without changing an updating initial value of the random number counter. Contrarily, if an agreement is obtained between both values (S14: Yes), one round of updating for the random counter is finished, so that a value of an initial value counter is read for changing the updating initial value of the random counter (S15) and written in the random number counter and the initial value memory (S16 and S17). When the updating initial value of the random number counter is changed on the basis of this value, big prize generation timing cannot be grasped by the hanging board because the value of the initial value counter cannot be grasped by means the hanging board.
申请公布号 JP2002369929(A) 申请公布日期 2002.12.24
申请号 JP20020130224 申请日期 2002.05.01
申请人 SANYO PRODUCT CO LTD 发明人 HOYA MAKOTO;KATO TETSUYA;NAKAJIMA HIROSHI;NASU TAKASHI;YAMAZAKI YOSHIO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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