发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve a problem that it is difficult to predict the occurrence of ready-to-win or big win from a representation pattern since the representation pattern of a special pattern game is complicated in a conventional game machine. SOLUTION: A main control board 20 determines the representation and the special pattern corresponding to 'big win' or 'failure' by using a representation determining means 82 and a special pattern determining means 84. The animation display time of the determined representation is applied to a timer determining means 83. Besides, on the basis of the determined performance and special pattern, the main control panel 20 generates a control signal B to a display control board 30 and transmits it to the display control board 30. On the basis of the received control signal B, the display control board 30 outputs a display control signal C from a display control means 85 to a special pattern display device 10 and displays the special pattern, animation and animation display time on the special pattern display device 10. A player can predict the result of a game to a certain degree by watching the animation display time.
申请公布号 JP2002360849(A) 申请公布日期 2002.12.17
申请号 JP20010175715 申请日期 2001.06.11
申请人 ARUZE CORP 发明人 AOISHI KAZUO
分类号 A63F7/02 主分类号 A63F7/02
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