发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To overcome the problem such that a player cannot make enough profit due to an overflow in a retention storage means when a game machine is brought into a big-win state during a game. SOLUTION: In a game area 20 of the game machine, there are provided a special pattern display device 30 and an ordinary pattern display device 32, and a starting hole 27 of the first kind, which serves as a starting area for determining operating opportunities of both of the devices 30 and 32 and a gate 23. When the device 30 is brought into the big-win state, a ball overflowing from the retention storage means 31 is treated as the operating opportunity of the device 32. Additionally, variable time of the device 32 is shortened in the big-win state.
申请公布号 JP2002355398(A) 申请公布日期 2002.12.10
申请号 JP20010163176 申请日期 2001.05.30
申请人 MARUHON IND CO LTD 发明人 MIZUNO MASAHIRO
分类号 A63F7/02 主分类号 A63F7/02
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