发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of arousing a player's interest by making a pattern changed on an innovative condition except a condition that a game ball enters a starting prize hole so as to win a prize. SOLUTION: A pattern display device 7, which is installed in a game area, having an obstacle nail, a winning device, or the like, of a Pachinko machine serving as an example of the game machine, is composed, for example, of a front member 13 and a pattern display part L for displaying the pattern changed and stopped by a control device of the Pachinko machine. The front member 13 has a stage 26 which is equipped with freely swingable flippers 29 and 29, warp zones 24 and 24 which lead the game balls to the stage 26, and a sensor 30 which is annexed at the back of the stage 26 and connected electrically to the control device. The game balls are flipped toward a back part by the respective swung flippers 29. The sensor 30 changes electric resistance in a case of contact with the flipped game ball, and the control device undergoing voltage change via electrical connection causes operating retention, which serves as a precondition of a change in the pattern, within a prescribed upper limit.
申请公布号 JP2002355395(A) 申请公布日期 2002.12.10
申请号 JP20020119751 申请日期 2002.04.22
申请人 TOYOMARU INDUSTRY CO LTD 发明人 ISHIHARA TOSHIKO
分类号 A63F7/02 主分类号 A63F7/02
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