发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of improving game effect imparted to a player by effectively executing performance in a pattern display means. SOLUTION: When recognizing a big hit state (or a miss state) in a pattern combination effective line L, a pattern is moved from a direction different from a normal pattern variation direction and the opposite direction with respect to a final pattern display position H2 wherein the pattern is finally displayed (Figure 6(a)). That is, the pattern displayed in a pattern identification position H4 or a pattern identification position H8 is moved toward the final pattern display position H2 along a moving direction B or a moving direction C (a right-downward or left-downward slant direction relatively to the effective line L), as a moving pattern a10 or a moving pattern b10 (Figures 6(b)-(e)). By the movement of the moving pattern a10 or the moving pattern b10, the big hit state (or the missing state) can be recognized from a combination mode of the patterns displayed in the effective line L.
申请公布号 JP2002346095(A) 申请公布日期 2002.12.03
申请号 JP20010155600 申请日期 2001.05.24
申请人 NEWGIN CORP 发明人 KAMIMURA KAZUHISA;TANNO TAKANORI
分类号 A63F7/02 主分类号 A63F7/02
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