摘要 |
<p>A method and a game engine are described for supporting the implementation of a game with a plurality of players. The game engine is connected to or forms part of a central computer-based game system (1), which in turn is connected to a data network (3),thus enabling it to exchange information with client systems (4) employed by the participating players. The game engine is designed to be able to generate starting positions for a game, receive influences from the paticipating client systems (4), and to generate an outcome based on the total number of influences received for the various possible outcomes.</p> |