发明名称 GAME MACHINE, COMPUTER PROGRAM, AND RECORDING MEDIUM
摘要 PROBLEM TO BE SOLVED: To provide a game machine which is hard to get bored by extending a period of time wherein a game player feels an interest to the game. SOLUTION: When a game ball has passed a first kind starting port, a count value which is obtained from a big win counter and stored, is read (S26). Then, a variation starting order-changing random number table is referenced (S28), and when a variation starting order-changing random number which coincides with the count value exists (S30: Yes), a variation starting order 2 is selected from the variation starting order table (S32). Thus, the variation starting order which is normally from a left pattern to a center pattern and to a left pattern can be changed to a reverse order which is from the right pattern to the center pattern and to the left pattern. Therefore, by changing the variation starting order, a previous notice that the generating probability for a big win is higher can be performed. Thus, the game player has an interest in that from which display region, the variation of a special pattern is started, and the interest can be felt for a long period of time from the start of the variation to the stop.
申请公布号 JP2002331090(A) 申请公布日期 2002.11.19
申请号 JP20010138667 申请日期 2001.05.09
申请人 MARUHON IND CO LTD 发明人 SHIGETA MASAYUKI
分类号 A63F7/02 主分类号 A63F7/02
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