发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To allow players to carry on games using their own brains estimating the frequency of variation made by a variable pattern display means from picture images by indirectly displaying the frequency of varying patterns of the variable pattern means on an image display means. SOLUTION: When a starting gate 13 detects game balls, varying of the patterns by the variable pattern display means 25 is started and when the stopped patterns after the varying present jackpot patterns, profits for the players are generated. As the varying of the patterns by the variable pattern display means 25 is started, the frequency of the varying is counted. When the resulting frequency reaches the set frequency of varying, picture images A to E are displayed sequentially on the image display means 24 according to the frequency of varying under the control by a control means 38.
申请公布号 JP2002325914(A) 申请公布日期 2002.11.12
申请号 JP20020107800 申请日期 2002.04.10
申请人 FUJI SHOJI:KK 发明人 MATSUMOTO KUNIO
分类号 A63F7/02 主分类号 A63F7/02
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