摘要 |
Graphics call sequence optimizer in a graphics system that includes a display list memory to store graphics calls to be executed. The optimizer optimizes an original graphics call sequence that includes a plurality of graphics primitive data-sets generated by a graphics application program in. accordance with a graphics application program interface, generating an optimized graphics call sequence. The optimizer is configured to optimize the original graphics call sequence to produce the optimized graphics call sequence without storing the original graphics call sequence in the display list memory. The optimizer is configured to coalesce graphics primitive data sets within the original graphics call sequence to generate a corresponding single graphics primitive data set in the optimized graphics call sequence that causes a same rendering in the graphics system as the original graphics call sequence. The optimizer coalesces a series of graphics primitive data sets of a particular primitive type occurring sequentially within the original graphics call sequence into a single graphics primitive data set of the particular type in the optimized graphics call sequence.
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