发明名称 PACHINKO MACHINE AND SIMULATION GAME PROGRAM
摘要 PROBLEM TO BE SOLVED: To make a game sound and interesting in sufficient response to a player's sticking to the game and trying hard in playing the game regarding the player sticking to the game for a long period in a single day as a good customer in general. SOLUTION: A Pachinko machine operating under a prescribed operation specification and provided with a prize-winning accessory which facilitates prize-winning of a game ball is provided with a recording means related with the number of shot balls for making a record related with the number of shot Pachinko balls and a prize-winning operation specification changing means for changing the operation specification of the prize-winning bonus to a specification advantageous to the player. When the number of the shot balls exceeds a prescribed value as the result of playing the game for a long period, the operation specification is made advantageous. Then, even when the player is in a slump at this time, prize-winning is facilitated to save the player from the disadvantageousness.
申请公布号 JP2002306802(A) 申请公布日期 2002.10.22
申请号 JP20010114704 申请日期 2001.04.13
申请人 ARUZE CORP 发明人 ITAKURA TOMOTANE
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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