摘要 |
PROBLEM TO BE SOLVED: To easily grasp a play sequence which follows a character playing at the present time, and also, make a plurality of characters flexibly and strategically act while making a good use of respective characteristics. SOLUTION: When being under a battle scene is judged, information which is set in advance in response to an action which is performed by a player character, information which is set in advance in response to the characteristics individually imparted to the plurality of characters, and information which is set in advance in response to respective statuses of the plurality of characters being derived in the advancing process of a game are obtained. Then, a computing process is performed using the information, and the action sequence for the plurality of characters is judged based on the computation result. Then, the judgement result is displayed in response to a selecting operation for the action which is performed by the player character. When a specified operation is performed by the player under this state, the selected action, and the action sequence for the plurality of characters in response to the selected action are accepted. |