发明名称 GAME MACHINE, CHANGING METHOD FOR TRANSFERRING PROBABILITY INTO BONUS HIT PLAYING CONDITION IN MACHINE, RECORDING MEDIUM AND SERVER
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of giving the player a sense of expectation such that the probability of transferring into a bonus hit playing condition at the next time may increase even in the case a plurality of discrimination information images do not stop in the arrangement which may usually trigger a transfer to such a bonus hit condition, thereby attracting the interest of the player, and allowing him/her to enjoy the game without boring. SOLUTION: The game machine is configured so that a transfer into a bonus hit playing condition favorable to the player is generated in the case the specific conditions are met, in which a bonus winning hole to admit a ball opens in a plurality of runs repetitively, wherein at least three kinds of probability of generating the bonus hit condition are provided, and also the conditions for changing the probability of generating the bonus hit condition are set previously, and the probability of generating the bonus hit condition is changed in accordance with these conditions specified.
申请公布号 JP2002292022(A) 申请公布日期 2002.10.08
申请号 JP20010094731 申请日期 2001.03.29
申请人 ARUZE CORP;SNK CORP 发明人 TAKIMOTO MASANOBU
分类号 A63F7/02 主分类号 A63F7/02
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