发明名称 COMPENSATING FOR NETWORK LATENCY IN A MULTI-PLAYER GAME
摘要 A method of compensating for high-latency computer clients in a multi-player electronic game played on a plurality of terminals connected by a network. The method includes: (a) determining a latency value for a plurality of computer clients operating said plurality of terminals; (b) determining a latency compensation factor from said determined latency value for each of said plurality of computer clients; and ĉ adjusting a playing modality for at least one of said plurality of computer clients responsive to said determined latency compensation factor.
申请公布号 US2002142843(A1) 申请公布日期 2002.10.03
申请号 US20010823434 申请日期 2001.03.29
申请人 KONINKLIJKE PHILIPS ELECTRONICS N.V. 发明人 ROELOFS GREGORY ROBERT
分类号 A63F13/10;A63F13/12;(IPC1-7):A63F13/00 主分类号 A63F13/10
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