发明名称 |
COMPENSATING FOR NETWORK LATENCY IN A MULTI-PLAYER GAME |
摘要 |
A method of compensating for high-latency computer clients in a multi-player electronic game played on a plurality of terminals connected by a network. The method includes: (a) determining a latency value for a plurality of computer clients operating said plurality of terminals; (b) determining a latency compensation factor from said determined latency value for each of said plurality of computer clients; and ĉ adjusting a playing modality for at least one of said plurality of computer clients responsive to said determined latency compensation factor.
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申请公布号 |
US2002142843(A1) |
申请公布日期 |
2002.10.03 |
申请号 |
US20010823434 |
申请日期 |
2001.03.29 |
申请人 |
KONINKLIJKE PHILIPS ELECTRONICS N.V. |
发明人 |
ROELOFS GREGORY ROBERT |
分类号 |
A63F13/10;A63F13/12;(IPC1-7):A63F13/00 |
主分类号 |
A63F13/10 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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