发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine increasing the fun of a game. SOLUTION: When a ready-to-win state is generated, a losing pattern ZS and a winning pattern ZS are alternately displayed. Then, animation images are displayed in which a ready-to-win action pattern ZA throws a punch to the losing pattern ZS and the winning pattern ZS and the losing pattern ZS and the winning part ZS are knocked away by receiving the punch or remain on the ground although they have received the punch. In the case of this constitution, since the visual probability of deciding a numeral pattern ZS at a big winning pattern ZS increases, the expectation of big winning is increased and the fun of the game is increased.
申请公布号 JP2002282466(A) 申请公布日期 2002.10.02
申请号 JP20010084958 申请日期 2001.03.23
申请人 OKUMURA YU-KI CO LTD 发明人 NISHIMOTO ATSUSHI
分类号 A63F7/02 主分类号 A63F7/02
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