发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine which can reduce the occurrence of the states of two extremes of convergently generating a state of granting a prescribed game value in a short period of time and not generating the state of granting the prescribed game value for a long period of time. SOLUTION: A pachinko game machine is provided with a variable display 9 variable in the display state, and can give a player the prescribed game value when the display of the variable display 9 results in a predetermined big hit pattern. Three probability states of a low probability state, a medium probability state and a high probability state are set as a probability state. The predetermined frequency of continuation of the medium probability state is set to 70 starting times, and the predetermined frequency of continuation of the high probability state higher in the probability of displaying a big hit pattern than the medium probability state is set to 30 starting times. This constitution can reduce the occurrence of the states of two extremes of convergently generating a specific game state in a short period of time and not generating a specific game state for a long period of time.
申请公布号 JP2002272981(A) 申请公布日期 2002.09.24
申请号 JP20010075554 申请日期 2001.03.16
申请人 SANKYO KK 发明人 UGAWA SHOHACHI;KINOSHITA MASANORI
分类号 A63F7/02 主分类号 A63F7/02
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