发明名称 |
GAME MACHINE, METHOD FOR CONTROLLING THE SAME, AND RECORDING MEDIUM AND COMPUTER PROGRAM THEREFOR |
摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a self character from becoming defenseless and causing eventualities under the continuous one- sided attack of enemy characters even when a communication line is disconnected during the execution of a network game. SOLUTION: The game machine capable of executing games in conjunction with other game machines through the Internet under the control of a server comprises a detecting means (S21) for detecting a change in communication during the execution (S20) of the network game through the Internet and a protecting means (S25) for protecting game characters in the ongoing game when the detecting means S21 detects the change in communication (S21-Y).</p> |
申请公布号 |
JP2002273057(A) |
申请公布日期 |
2002.09.24 |
申请号 |
JP20010071226 |
申请日期 |
2001.03.13 |
申请人 |
SQUARE CO LTD |
发明人 |
MATSUYAMA YASUYUKI;AOKI KAZUHIKO |
分类号 |
A63F13/12;A63F13/00;A63F13/10;(IPC1-7):A63F13/12 |
主分类号 |
A63F13/12 |
代理机构 |
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代理人 |
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主权项 |
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地址 |
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