发明名称 Graphics system
摘要 Shading values in a graphics processing system are determined by using approximation techniques. For example, where a Beckmann Distribution Function (BDF) is used, the shading values are determined by reformulating the BDF in terms of the scalar product of the surface normal and the viewpoint-light half-vector to produce a modified BDF. A portion of the BDF is divided into a plurality of intervals, each defined by first and second control points at its boundaries. Each interval is then approximated using a cubic approximation to produce coefficients for use in determining the shading values. In alternative embodiments, other functions are approximated.
申请公布号 US2002130866(A1) 申请公布日期 2002.09.19
申请号 US20010964352 申请日期 2001.09.28
申请人 STUTTARD DAVE 发明人 STUTTARD DAVE
分类号 G06T15/80;(IPC1-7):G06T15/50 主分类号 G06T15/80
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