发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To solve artlessness and flatness of game presentation in a conventional game machine. SOLUTION: It is determined whether a date based on timing by a built-in clock initialized at the time of shipment from a factory shows a lapse of one week or not (step 171). If No is determined, a first presentation table is set as a presentation table, which is consulted when decision is made on a presentation form by a random number lottery (step 172). If Yes is determined, it is determined whether the date shows a lapse of one month or not (step 173). In this determination, if No is determined, a second presentation table is set (step 174), while if Yes is determined, a third presentation table is set (step 175). In this way, the presentation table defining an appearance tendency of the presentation form is converted according to increment of an operation time of the game machine.
申请公布号 JP2002263250(A) 申请公布日期 2002.09.17
申请号 JP20010066757 申请日期 2001.03.09
申请人 ARUZE CORP 发明人 INAMURA YUKINORI
分类号 A63F5/04;A63F7/02 主分类号 A63F5/04
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