发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game state advantageous to a player only when meaningful display or the like is attained after trial is performed for two or more times. SOLUTION: This game machine such as a pachinko game machine and a ball arranging machine is provided with a decision means 4 for deciding decoration information regarding a pattern for decoration when a first condition is established, a first storage means 3 for storing two or more pieces of the decoration information decided by the decision means 4 and a game control part 2 for attaining the game state advantageous to the player 1 when the two or more pieces of the decoration information stored in the first storage means 3 constitute first relation. In order to have the game control part 2 attain the game state advantageous to the player 1, it is required to establish two or more of the first condition and also the first relation is required to be constituted. Thus, since the player 1 plays while hoping the decoration information becomes the first relation every time the first condition is established, the expectation of the player 1 is maintained. Also, since two or more pieces of the decoration information can constitute the first relation, the player plays with interest in the meaning contents.
申请公布号 JP2002253790(A) 申请公布日期 2002.09.10
申请号 JP20010058841 申请日期 2001.03.02
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;YOSHIZAWA TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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