摘要 |
PROBLEM TO BE SOLVED: To reduce a parlor assistant's burden and provide a game player with precise service by serviceable operation by enabling the parlor assistant to grasp the progress status from a remote place when the game state of heightening the frequency of occurrence of prize winning is caused. SOLUTION: A center case lamp, a windmill lamp, a side lamp, a corner lamp, a frame lamp and the like are generally flickered at fixed intervals (lighting for two seconds and lighting out for two seconds) mainly in green during the game. When a big bonus occurs, the lamps are flickered mainly in red at short intervals (lighting for 0.2 second and lighting-out for 0.2 second) until the number of the winning balls reaches 500, the lamps are flickered mainly in orange at little longer intervals (lighting for 0.4 second and lighting out for 0.4 second) while the number of winning balls reaches ranging from 501 to 1000, they are flickered mainly in yellow at further longer intervals (lighting for 0.6 second and lighting out for 0.6 second) while the number of winning balls ranges from 1001 to 1500, and they are flickered mainly in blue at further longer intervals (lighting for 0.8 second and lighting out for 0.8 second) when the number of winning balls reaches 1501 or more.
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