发明名称 Method for modeling and rendering complex surfaces using local height maps
摘要 A method of modeling and rendering a three-dimensional complex surface using a triangle mesh is disclosed. The method can reduce memory requirement and rendering time by using local height maps and by assigning neighborhood coordinates to any point on a surface near the triangle mesh assigned to that surface. Barycentric coordinates are used to identify points in a triangular polygon to work with height data in the local height map associated with that triangular polygon. The local height maps allow collision detection of a ray with the three-dimensional surface. Lipshitz constants associated with the three-dimensional surfaces are used to find a point on the next ray closest to the three-dimensional surface to jump to, making the search for such collision points efficient.
申请公布号 US6441816(B1) 申请公布日期 2002.08.27
申请号 US19990474337 申请日期 1999.12.29
申请人 INTEL CORPORATION 发明人 NGUYEN HOANGANH;POSTON TIM;BRADY MARTIN LEE
分类号 G06T15/20;G06T17/20;(IPC1-7):G06T17/00 主分类号 G06T15/20
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