发明名称 SURFACE SHADING METHOD USING TEXTURE MAP STORED ON THE BASIS OF BIDIRECTIONAL REFLECTION DISTRIBUTION FUNCTION
摘要 PROBLEM TO BE SOLVED: To provide an improved surface shading method of calculating or storing a light reflectance value as a texture map relevant to a light direction and a view point direction to an object and using the texture map for shading in real time rendering during development of a computer graphics(CG) program. SOLUTION: The bidirectional reflection distribution function(BRDF) is applied by using a standard model of distribution of normal direction vectors concerning a surface of a predetermined type. A BRDF value is calculated as a global texture map of the surface of the object in a scene and it is stored as a look-up table indexed to a normal direction vector of a range to be sampled. In real time rendering, the surface shading can be easily processed by using a normal direction vector of some predetermined point for searching a stored BRDF value.
申请公布号 JP2002236938(A) 申请公布日期 2002.08.23
申请号 JP20010329763 申请日期 2001.10.26
申请人 SQUARE CO LTD 发明人 KOUADIO CYRIAQUE
分类号 G06T15/04;G06T15/50;G06T15/80 主分类号 G06T15/04
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