摘要 |
PROBLEM TO BE SOLVED: To provide a Pachinko machine which can attract player's attention to a display. SOLUTION: A same number ('6') is displayed on the left display position 12L and the right display position 12R. When a game gets into a Reach condition (one step before completion of prize winning), simultaneously the display on the central display position 12C is switched to low speed motion. According to the number of continuously flashing figures from among figures on a display row 21C displayed in order from the first number ('1') immediately after switching the display on the central display position 12 to low speed motion, probability of playing a jackpot game is informed of a player.
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