摘要 |
<p>Combinations of symbols are used in symbol-playing device (1) with rotating objects (5) to display a win or a loss. A credit balance display (9,25) shows credit level. A money-processing device has a money return key (14). After a preset forced pause inside the device, when the entertainment device cannot be played with a game or a win, or on reaching a counter count in the credit balance display less than the minimum for starting a game, the device can be played until a highest level of credit depending on a playing time paid for and already gone ahead. A win obtained this way reduces the credit.</p> |