发明名称 System and method for creating real-time shadows of transparent objects
摘要 <p>A system and method for creating real-time shadows of complex transparent objects includes a processor and a main memory that stores a transparent blocker object and a receiver object. A light source in a three-dimensional game environment determines an origin of a light coordinate system. A unit vector from the light source to the blocker object defines a z-axis of the light coordinate system and defines a light vector. The processor converts vertices of the blocker object from world coordinates into light coordinates. A graphics processor then calculates a shadow map by taking the dot-product of the light vector and each vertex of the blocker object. The shadow map is then stored in a memory of a graphics processor and is applied as a texture map to the receiver object by the graphics processor. <IMAGE></p>
申请公布号 EP1229499(A2) 申请公布日期 2002.08.07
申请号 EP20020001875 申请日期 2002.01.28
申请人 SONY COMPUTER ENTERTAINMENT INC. 发明人 NAGY, GABOR
分类号 A63F13/55;G06T15/04;G06T15/60;(IPC1-7):G06T15/60 主分类号 A63F13/55
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