发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To contrive the end condition of a specified game state and to enable new technical intervention. SOLUTION: A Pachinko game machine is provided with a special pattern display part performing drawing display including specified display by referring to prize winning information generated by a prize winning to a normal motor- driven accessory and a holding storage part storing special prize winning information generated during the drawing display up to the prescribed number of pieces so as to be referred to later and the specified game state advantageous to a player is generated accompanying the specified display. Inside a control mechanism, an h-counter counting the drawing display in the specified game state and an i-counter indicating the stored number of pieces of the entry information are provided. In the specified game state, the control mechanism subtracts '1' from the h-counter every time the drawing display is completed (steps 50 and 52), and when the h-counter becomes '0' and the specified number of times of the drawing display are performed, resets a specified flag 35 and ends the specified game state (steps 54 and 56). Also, the specified game state is ended when the i-counter becomes a specified number or higher as well (steps 58 and 60).
申请公布号 JP2002210161(A) 申请公布日期 2002.07.30
申请号 JP20010016324 申请日期 2001.01.24
申请人 TOYOMARU INDUSTRY CO LTD 发明人 SATO KAZUHIRO
分类号 A63F7/02 主分类号 A63F7/02
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