发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To make a pachinko game more interesting by eliminating a waste time so that the game can be played at a high tempo. SOLUTION: In this pachinko game machine, a plurality of patterns such as figures, marks or the like is variably displayed on a plurality of display lines of a pattern variable indicator 2 as flows in a dynamic picture image form by the establishment of a starting condition, the pattern fluctuation of each display line is stopped with a time difference, and a big hit is generated when the stopped pattern of each line is the same by chance to continuously lay a variable prize device 7 in an opened state. When the stopped patterns of at least two display lines stopped first are not the same, the pattern of the pattern variable indicator is variably displayed according to the following starting condition without waiting the stop of the third and following display lines.
申请公布号 JP2002186731(A) 申请公布日期 2002.07.02
申请号 JP20000387747 申请日期 2000.12.20
申请人 KYORAKU SANGYO 发明人 ENOMOTO HIROSHI
分类号 A63F7/02 主分类号 A63F7/02
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