发明名称 Interactive video game using game-related physical objects for conducting gameplay
摘要 A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The interactive video game presents a play pattern such that when a toy is detected in a detection area of the peripheral, the virtual game system may process the placement of the toy so as to effectuate a video game control action such as an attack or a maneuver to evade an enemy.
申请公布号 US9381430(B2) 申请公布日期 2016.07.05
申请号 US201113109959 申请日期 2011.05.17
申请人 Activision Publishing, Inc. 发明人 Reiche Paul;Gerstein Daniel
分类号 A63F13/40;A63F13/45;A63F13/20 主分类号 A63F13/40
代理机构 Klein, O'Neill & Singh, LLP 代理人 Klein, O'Neill & Singh, LLP
主权项 1. A computer implemented method for controlling a movement of a virtual object in a video game using a physical object, comprising: detecting a physical object within a detection area of a detection device; determining a position for a virtual character, controllable by inputs from user input devices, corresponding to the physical object within a video game play sequence; retrieving identification information from the physical object; executing instructions to conduct a game play sequence to display the virtual character based on the identification information and to display a movement of the virtual character from an entry point to the determined position in response to detecting the presence of the physical object, the movement including an attack sequence determined according to the identification information; detecting removal of the physical object from the detection area of the detection device; and executing instructions to conduct a second game play sequence to display an exit movement of the virtual character from a last position of the virtual character to an exit point in response to detecting the removal of the physical object, wherein the exit movement including a defensive gameplay move and the exit point being different than the last position of the virtual character.
地址 Santa Monica CA US