发明名称 Compositing multiple scene shots into a video game clip
摘要 Embodiments are directed to compositing multi-dimensional video game world data obtained from execution of a video game world sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game world and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make modifications in the recorded game sequence, by compositing sequences with content such as other sequences, multiple composited recordings, and/or a modified camera perspective during the editing process. The composited modifications may then be fed back for re-recording the animation component.
申请公布号 US9381429(B2) 申请公布日期 2016.07.05
申请号 US201113034629 申请日期 2011.02.24
申请人 VALVE CORPORATION 发明人 Raitt Bay Leaf;Demers Joseph Eddy;Bernier Yahn William;Jacobson Brian Ratcliff;Scaparro Marc Sean;Whinnie Karl Ian
分类号 A63F13/10;A63F13/12;G06T13/00;G06T13/20;G06T13/40;A63F13/40;A63F13/30;A63F13/63;A63F13/86 主分类号 A63F13/10
代理机构 Frommer Lawrence & Haug LLP 代理人 Lieb Stephen J.;Frommer Lawrence & Haug LLP
主权项 1. A method for compositing content for a video game world with a network device, the method enabling actions, comprising: identifying a plurality of components of video game world data for recording within the video game world; executing a sequence of animation for the video game world for subsequent display in a plurality of video game frames, wherein the sequence of animation includes at least one identified component; recording the video game world data for at least one of the identified plurality of components, wherein at least a portion of the video game world data is generated by the execution of the sequence of animation and recording the video game world data occurs prior to a rendering and display of the plurality of video game frames such that the recorded video game world data is to be rendered in order to generate a displayable video game image, wherein the video game world data associated with each video frame is stored in a flat file format, and wherein the video game world data associated with each video frame includes a distinct data log recording changes of a selected joint over a predetermined game sequence, wherein the video game world data is configured such that the distinct data log of a frame is independent from another frame; identifying the content for compositing on at least one video game frame; compositing at least one selected video game frame with the identified content; replaying and recording new video game world data generated by the execution of at least a portion of the sequence of animation corresponding to the at least one selected video frame composited with the identified content prior to rendering, recording and displaying the plurality of video game frames; and providing the newly recorded video game world data to a material system prior to a subsequent display of at least the portion of the sequence of animation that corresponds to the at least one selected video game frame composited with the identified content.
地址 Bellevue WA US