发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent overlooking or a misunderstanding from occurring by notifying a game player of it when a specified condition to delay the completion of a round has been established. SOLUTION: When a switching condition is established during a period while a technical intervention is possible in one round regarding a game machine such as a pachinko machine or an arranging ball machine, the frequency of the condition establishment is counted up. The frequency of the condition establishment (totaled value) increases by one as time passes to t54, t56 and t58, and it is understood that the switching condition has established three times for a big winning game of this time. When the big winning game is completed at time t62, during a period from time t64 to time t66, the frequency for the success of a technical intervention for the big winning game of this time (in concrete, the frequency of the condition establishment) is displayed on a pattern displaying apparatus, or the applicable frequency is notified by sound from a speaker. By the notification by such dramatizations, a game player less overlooks while paying attention to other subjects, and less misunderstands like that the game content is the same as a conventional pachinko machine.
申请公布号 JP2002177612(A) 申请公布日期 2002.06.25
申请号 JP20000382365 申请日期 2000.12.15
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;OGATA MASAO
分类号 A63F7/02;(IPC1-7):A63F7/02 主分类号 A63F7/02
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