发明名称 THREE-DIMENSIONAL ENVIRONMENT RECONSTRUCTION
摘要 Three-dimensional environment reconstruction is described. In an example, a 3D model of a real-world environment is generated in a 3D volume made up of voxels stored on a memory device. The model is built from data describing a camera location and orientation, and a depth image with pixels indicating a distance from the camera to a point in the environment. A separate execution thread is assigned to each voxel in a plane of the volume. Each thread uses the camera location and orientation to determine a corresponding depth image location for its associated voxel, determines a factor relating to the distance between the associated voxel and the point in the environment at the corresponding location, and updates a stored value at the associated voxel using the factor. Each thread iterates through an equivalent voxel in the remaining planes of the volume, repeating the process to update the stored value.
申请公布号 HK1172131(A1) 申请公布日期 2016.08.19
申请号 HK20120112736 申请日期 2012.12.10
申请人 MICROSOFT TECHNOLOGY LICENSING LLC 发明人 Richard Newcombe R;Shahram Izadi S;David Molyneaux D;Otmar Hilliges O;David Kim D;Jamie Daniel Joseph Shotton JDJ;Stephen Edward Hodges SE;David Alexander Butler DA;Andrew Fitzgibbon A;Pushmeet Kohli P
分类号 G06T 主分类号 G06T
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