发明名称 |
Data communication method for game system |
摘要 |
Double registration or improper registration of the data of participating teams is prevented in an online-participation game system. Provided is a data communication method for game systems in which game meets are carried out by sending transmission files including data of each team to a server from each of a plurality of game terminal devices, and by thus simulating a competition among the teams, the above-mentioned method comprising: a process wherein the game terminal devices generate transmission files including an identification code (login ID) and game data and send the files to the server; and a process wherein the server checks the identification code of the transmission files received and appends the transmission files received to a registration file for the game meet, in the case when the files do not comprise identification codes identical to those in the accepted transmission file group.
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申请公布号 |
US6406371(B1) |
申请公布日期 |
2002.06.18 |
申请号 |
US20000631937 |
申请日期 |
2000.08.03 |
申请人 |
KABUSHIKI KAISHA SEGA ENTERPRISES |
发明人 |
BABA YASUHITO;HORITA EIJI;MIYAZAKI HIROYUKI |
分类号 |
A63F13/12;(IPC1-7):G06F17/00 |
主分类号 |
A63F13/12 |
代理机构 |
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代理人 |
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地址 |
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