摘要 |
<p>PROBLEM TO BE SOLVED: To judge the suitableness for an attack to an enemy game character by taking the moving speeds of ally game characters and a distance to the enemy game character under consideration in a combat scene of a role playing game or the like. SOLUTION: The ally game characters 44a and 44b are registered as the members of a buddy 44. When a game command is thrown in with the buddy 44 as a unit, the ally game characters 44a and 44b move in the combat field toward the energy game character 42. In this case, when a distance between the ally game character 44a or 44b and the enemy game character 42 is long, and also, a maximum moving distance (moving speed) of the enemy game character is short, even if the ally game character 44a or 44b starts moving to the enemy game character 42, the ally game character 44a or 44b does not reach the place of the enemy game character 42 during one turn, and the attack is postponed to the next turn or later.</p> |