发明名称 PACHINKO GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enable to immediately stop the figures varying when desired and to enable the immediate recognition of the result of combination of stopped figures. SOLUTION: Every time a game ball wins a prize at a figure starting means 17 (S1: Yes), winning or losing is judged according to the numeric value decided by lot (S2 and S3) and a variation pattern and a stop figure are determined (S4). If the variation time included in the variation pattern is longer than 'thirty seconds' (S9: Yes), an annunciation lamp 77 is lighted (S11) after the lapse of a determined time (S10: Yes). In this state, when a stop operation switch is operated (S12: Yes), a forcible variation stopping command is transmitted to a figure controlling means (S15). Accordingly, the three figures which are shown with variation on the figure display of the figure display means are simultaneously stopped varying.
申请公布号 JP2002159689(A) 申请公布日期 2002.06.04
申请号 JP20000360650 申请日期 2000.11.28
申请人 FUJI SHOJI:KK 发明人 ABE KOICHI;OOMAKI SUKEMITSU
分类号 A63F7/02 主分类号 A63F7/02
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