发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a player from getting tired of a game and to excite the feelings of expectation on lizhi (ready to win). SOLUTION: It is judged whether the number of times of failure display is more than a prescribed number of times or not (step S310) and in the case of positive judgement, a lizhi decision random number is changed (step S320). For example, processing is performed for changing a lizhi decision value from A to B and increasing the number of times of lizhi display. A number of times of lizhi display or the like can be adopted in place of the number of times of failure display as well. A success/failure and a variation pattern are determined by a main control board 30 and according to the instructed success/failure and variation patterns, the occurrence frequency of lizhi is controlled corresponding to variation conditions by a picture pattern control board 32b. Then, still picture patterns from the main control board 30 are fixed and displayed and can be matched to game rules by trick display as needed.
申请公布号 JP2002143434(A) 申请公布日期 2002.05.21
申请号 JP20000316737 申请日期 2000.10.17
申请人 TAKAO:KK 发明人 UCHIGASHIMA TOSHIHIRO;UCHIGASHIMA TAKAHIRO;TATSUMI SHOGO
分类号 A63F7/02 主分类号 A63F7/02
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