发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To prevent a player from getting tired of a game and to excite the feelings of expectation on lizhi (ready to win). SOLUTION: It is judged whether the number of times of failure display is more than the prescribed number of times or not (step S310) and in the case of positive judgement in the step S310, lizhi occurrence frequency is set high (step S320). In the case of negative judgement in the step S310, on the other hand, lizhi occurrence frequency is set low. Thus, a success/failure and a variation time code or the like are determined by a main control board 30 and according to the determination or the like of lizhi presence/absence and the instructed success/failure pattern and variation time code or the like, a picture pattern control board 32b can control the occurrence frequency of lizhi corresponding to the condition of the number of times of failure display.
申请公布号 JP2002143435(A) 申请公布日期 2002.05.21
申请号 JP20000320836 申请日期 2000.10.20
申请人 TAKAO:KK 发明人 UCHIGASHIMA TOSHIHIRO;UCHIGASHIMA TAKAHIRO;TATSUMI SHOGO
分类号 A63F7/02 主分类号 A63F7/02
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