摘要 |
PROBLEM TO BE SOLVED: To prevent delays in providing of images from a network server by reducing the load on the network server. SOLUTION: When an accessing client is a game machine low in throughput, an image server 30 receives a profile for an output device from the game machine and color-matching processing is performed by the side of the server 30 from the image data, a profile for the second output device and a profile for an input device stored by itself. When the accessing client is a personal computer 40 of high throughput, the server 30 transmits the image data to the personal computer 40 with the profile with the input device, without conducting color-matching processings. The personal computer 40 performs color-matching processings on the side of itself with a profile for the first output device stored in itself, the profile for the input device and the image data.
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