发明名称 Drug abuse prevention computer game
摘要 An intervention method in which computer-based role-playing games are utilized to allow players to experience simulated effects of substance abuse on the individual, family, friends, and community, and thus learn by experience to avoid the adverse consequences of drug abuse through abstinence, promotion of abstinence by others, and treatment and correction of substance abusers. Role-playing games allow players to pretend to be a character in a story, making the decisions and saying the things that character would say in the situations that happen along the way. Game objectives are set which the player or players attempt to complete through game-play. The intervention method involves realistically portraying the consequences of substance abuse and its interference with the individual's or group's chances of meeting the game objectives. To better meet the game objectives, players must practice social resistance skills, and are rewarded for avoiding drugs as well as for helping other characters avoid drug use. Thus, within the safety of the role-playing game environment, conditioned learning is used to teach players to avoid substance abuse as they learn by experience about the effects of drugs.
申请公布号 AU1203301(A) 申请公布日期 2002.04.29
申请号 AU20010012033 申请日期 2000.10.13
申请人 TELEPATHY ENTERTAINEMENT 发明人 DARION RAPOZA;WILLIAM E. URQUHART
分类号 G09B19/00 主分类号 G09B19/00
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