摘要 |
<p>PROBLEM TO BE SOLVED: To precisely and efficiently simulate the state of wearing one over another as a plurality of cloths is put one over another in order on a human body. SOLUTION: A collision processing comprises an apex-to-surface collision judgment and collision after-processing (S501 and S503), side-to-side collision judgment and collision after-processing (S505 and S507), and side-to-surface collision (crossing) judgment and collision (crossing) after-processing (S509 and S511). The above processing (S501-S511) is repeated until a collision is solved in one frame (S513). Each apex is approximated with an equal sped linear moving one, and the collision judgment is performed by judging the collision of polygon meshes in a continued time (in one frame). After the collision is judged, the inside cloth is treated as a rigid body never deformed by the influence of the outer cloth, and the position and movement after the contact are determined by the collision after-processing.</p> |