摘要 |
PROBLEM TO BE SOLVED: To enable a learner to naturally reach a study target as if he or she is playing a game. SOLUTION: Data of a map as a movement space of a character is stored in a map database 14. Questions to be set and answers are stored in question database 15 correspondingly to each other by study fields. Personal information of each learner as the object of education support including his or her learner ID and password and the history of learning are stored in a learner database 16. When the moving character reaches a prescribed position on the map by learner's operation of an input device 24, it encounters a character of the other party, and a question stored in the question database 15 is set. When the number of correct answers out of answers inputted from the input device 24 by the learner reaches a prescribed number, the character encounters a boss character, and the character can enter an area on a map set to the next level when the learner gives a correct answer to a specific question set at that time. |