发明名称 GAME SYSTEM AND INFORMATION STORAGE MEDIUM
摘要 <p>PROBLEM TO BE SOLVED: To provide a game system and an information storage medium capable of naturally forming an image in the vicinity of a boundary between objects in the longest-distance view. SOLUTION: A lid-shaped longest-distance view object OB1 is positioned while deflected from the end face of a hollow column-shaped longest-distance view object OB2, and translucent synthesis processing is carried out so that the OB becomes more transparent as it is brought close to the boundary BD between the OB1 and OB2. In the boundary BD, while the object OB1 is set on the depth side, the object OB1 and OB2 are arranged so as to be overlapped by each other in the vision by a virtual camera VC. In the area apart from the boundary BD, an opaque area OPR for the-longest-distance view object OB1 is arranged. When the hemispherical longest-distance view object OB1 and OB2 are arranged so as to be overlapped by each other in the vision from the virtual camera VC, a double-structure sphere is formed. According to a shift of the virtual camera VC, the longest-distance view objects OB1 and OB2 are moved, or a texture scrolling method of one object is differentiated from that of another object between a plurality of longest-distance view objects.</p>
申请公布号 JP2002092640(A) 申请公布日期 2002.03.29
申请号 JP20000285774 申请日期 2000.09.20
申请人 NAMCO LTD 发明人 SAITO AKIRA;YOSHIKAWA TAKAYUKI
分类号 A63F13/00;G06T13/20;G06T15/00;(IPC1-7):G06T15/70 主分类号 A63F13/00
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