摘要 |
PROBLEM TO BE SOLVED: To prevent monotonousness of a game, and provide a game machine and a recording medium unboring to the game by preventing a result of a hit or not from being easily understood. SOLUTION: A main CPU decides a big hit pattern displayed on a special pattern display device (S40), or decides a miss pattern (S42). Then, a pattern arrangement command is selected by one from a pattern arrangement command table stored in a ROM, and pattern arrangement is decided (S44). That is, since the pattern arrangement can be changed every time when a game ball passes through a first kind starting hole, anticipation of a stopping pattern by learning order of the pattern arrangement becomes difficult. |