发明名称 GAME MACHINE AND RECORDING MEDIUM
摘要 PROBLEM TO BE SOLVED: To prevent monotonousness of a game, and provide a game machine and a recording medium unboring to the game by preventing a result of a hit or not from being easily understood. SOLUTION: A main CPU decides a big hit pattern displayed on a special pattern display device (S40), or decides a miss pattern (S42). Then, a pattern arrangement command is selected by one from a pattern arrangement command table stored in a ROM, and pattern arrangement is decided (S44). That is, since the pattern arrangement can be changed every time when a game ball passes through a first kind starting hole, anticipation of a stopping pattern by learning order of the pattern arrangement becomes difficult.
申请公布号 JP2002078890(A) 申请公布日期 2002.03.19
申请号 JP20000272946 申请日期 2000.09.08
申请人 MARUHON IND CO LTD 发明人 OSADA YASUHISA
分类号 A63F7/02 主分类号 A63F7/02
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